Author:
Edition: 2
Binding: Hardcover
ISBN: 0122287304
Edition: 2
Binding: Hardcover
ISBN: 0122287304
Texturing and Modeling, Second Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
Procedural rendering, modeling, shading and texturing are of growing importance in computer graphics and animation, and, to date, there is no other comprehensive book covering these topics. Download Texturing and Modeling, Second Edition: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) from rapidshare, mediafire, 4shared. This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. It also includes extensive explanations of how these functions work, and how to design new functions. The revision includes updates to the core original text and an additional six chapters. These new chapters introduce and present to the graphics community the state of the art concerning the procedural approach. New chapters include: Cellular Texture Generation, volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Search and find a lot of computer books in many category availabe for free download.
Texturing and Modeling, Second Edition Free
Texturing and Modeling, Second Edition computer books for free. This book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. It also includes extensive explanations of how these functions work, and how to design new functions. The revision includes updates to the core original text and an additional six chapters. These new chapters introduce and present to the graphics community the state of the art concerning the procedural approach his book contains a toolbox of procedures upon which programmers can build a library of procedural textures and objects. It also includes extensive explanations of how these functions work, and how to design new functions. The revision includes updates to the core original text and an additional six chapters. These new chapters introduce and present to the graphics community the state of the art concerning the procedural approach. New chapters include: Cellular Texture Generation, volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual
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